STELLA'S TOMB RAIDER UNFINISHED BUSINESS REMASTERED WALKTHROUGH

LOOKING FOR DARK MODE?

Tomb Raider I-III Remastered updates are in progress but will take time. For levels that have not yet been updated, I will continue to link to the ORIGINAL WALKTHROUGHS, which cover all the basics. Please check the introductory notes at the start of the first TR1 level for info on my process, modern vs. classic tank controls, etc. This guide covers most but not all possible achievements/trophies. Follow this link for the archived classic Atlantean Stronghold walkthrough.

LEVEL 1: ATLANTEAN STRONGHOLD - REMASTERED

Updated: 6/8/24()

To begin this expansion, open the Passport, turn the page to the New Game screen, and select Unfinished Business.

Starting Inventory: Pistols (unlimited ammo), compass.
Secrets:Pickups: 63  Kills: 31

LEVEL MAP by VGCartography (used with permission)

Atlantean Stronghold Video Walkthrough by Eldincy

OBJECTIVES: Enter a large cavern with a section of honeycomb structure. Find a way inside, only to realize you're cut off from the lower level. Make your way through a series of hazards to a high ledge overlooking that same honeycomb structure. Drop in to reach the lower level and the exit.

IMPORTANT: Your inventory resets between the Atlantis and Egypt levels, so there's no need to hoard ammo and health packs. Hang onto a reasonable amount of supplies for the harder areas in the second Atlantis level, but unless you're attempting a no-meds or pistols-only run, there's no need to suffer.

DESIGNER'S NOTES: When this expansion was originally released, in 1998, the Egypt levels came first, before Atlantis. However, according to Philip Campbell, the level designer for Unfinished Business, the Atlantis levels were meant to be played first, and Lara was intended to start with only the pistols. In an interview with Theresa Jenne from tombraiders.com, Campbell explained, "That sets them at the correct difficulty level (i.e., expert). You have to start without pickups and only with your pistols. Then, the shotgun is easy to get, and I provided plenty of shells to influence the player to use it, and perhaps also influence the style of play—slow and stealthy. The Uzis are then not available until the second level, and they are in a special place (the 'shop window' in the big Lava room). The magnums are reasonably well hidden in the first level."

RE-ENTERING THE ATLANTEAN PYRAMID: Slide down the long ramp, perhaps the same one at the end of the Great Pyramid level in TR1. Continue up the next slope and jump across the hole in the floor. (You'll climb down here later.) Take a running jump across the right side of the lava pool to grab the angled block on the other side. Pull up and enter the cave on the right for SECRET #1, 2 boxes of shotgun shells (1-2). (screenshots)

Exit the cave the way you came in. Take a standing jump over the lava. Drop into the hole just ahead on the left. Follow the tunnel around the corner and up the slope to the edge of another lava pit. A boulder rolls down the hill toward Lara, but if you just wait, it will land harmlessly in the pit. Now take a running jump across the pit and continue to the top of the ramp. (screenshots)

This wide alcove has a webbed window on the left and an opening overlooking a large cavern on the right. There's a centaur running around behind the webbed window, but it can't reach you. Straight ahead, if the webbed window is still on Lara's left, there's a small, square lava pit near the wall. Stand at the left side of the pit facing the little nook with the small medi pack (3). Sidestep left toward the wall. Then take a standing jump, pressing Action to alter Lara's trajectory so she lands on the ledge. Take the medi pack to unlock the "How Do I Get It?" achievement/trophy. (Now they're just giving them away.) Turn around, walk to the edge, and and take another standing jump back across the pit. (screenshots)

TOWER & OPEN AREA WITH HONEYCOMB STRUCTURE: Turn left, ready weapons, and step into the wide opening opposite the webbed window. Kill the mutant (1) that approaches around the corner to the left. It may help to step into the doorway to trigger it, hop/backflip away, then jump from side to side while firing. This can confuse it so it's less likely to charge at Lara. When it explodes, go around the corner where it came from and pick up 2 boxes of shotgun shells (4-5). (screenshots)

Now approach the tall, Atlantean building. Watch out for the gap in the floor in front of it. To get inside, go around to either side and climb into one of the raised openings. Then jump to the front ledge (overlooking the honeycomb structure). The camera shifts to give you a long view of the area. Press Look to get Lara's perspective back and prepare to kill 2 winged mutants (2-3) that rise up from below. They don't seem super aggressive compared to some of the fliers we've met previously, but it's still a good idea to kill them quickly as they circle around the tower, so they don't try to land or push Lara off the edge. (screenshots)

SHORTCUT 1: At this point, it is possible to skip most of the rest of the level and proceed to the exit. You'll probably want to do this at least once to unlock the "Emergency Escape" achievement/trophy, awarded for completing the level in less than 5 minutes. Details are included in a footnote.

OPEN AREA BELOW THE TOWER: After shooting down the flying mutants, drop down into the center of the tower and pick up a small medi pack and the SHOTGUN (6-7). Move onto the south ledge, overlooking the open area and the little decorative alcove. (The honeycomb structure will be off to the left.) Safety drop to the ground. Before going after the pick-ups in the alcove, trip a boulder trap so it doesn't hurt you later. Approach the southwest corner of the tower, on the left if you just dropped down. Step out beyond the corner to trigger the boulder, then quickly hop back out of the way. (screenshots)

NOTE: There are 3 boulder traps in this area. You'll need to trigger all of them for the "Roll, Action!" achievement/trophy. The first, unmissable boulder at the start of the level also counts, and you'll encounter many more in the other Unfinished Business levels.

When the boulder lands, head past it toward the tiled alcove. Stay to the right of the two sandy columns supporting the alcove ceiling. If you go any farther to the left, you'll spawn a running mutant (4) on the right side of the alcove. Grab the shotgun shells (8) and then climb onto the low block with large medi pack (9). The mutant then appears in the far corner of the alcove. It doesn't have any ranged attacks, though, so you can shoot it from the safety of this low pedestal. (screenshots)

When the coast is clear, start up the slope between the tower and the honeycomb structure, staying closer to the honeycomb. When you pass the corner of the tower, turn left and step onto one of the tiles next to the tower to trigger another boulder trap. Quickly hop back out of the way. After the boulder passes, continue up the slope and turn right. (Watch out for the lava pool on the left.) Stand at the base of the steep slope behind the honeycomb structure and take a standing jump to the flat spot above. Vault onto the step ahead and pick up more shotgun shells (10). Then continue forward toward the next corner. Turn right and head down the slope. (The honeycomb is now on Lara's right.) At the bottom of the slope, pull up onto the ledge on the left to avoid another boulder. (There doesn't appear to be any hurry here, since the boulder only rolls after you pull up onto the ledge.) (screenshots)

There's a ledge made of three tall, tan blocks straight ahead. Climb onto the one on the left, the only one Lara can reach from below. Move to the highest block, where you'll find more shotgun shells (11). Then shoot down another flying mutant (5) that appears near the tower. (If the mutant gets stuck up near the ceiling, you may need to climb down to get its attention. Just be careful not to approach the GOLD DOORS in the southeast corner yet, since this triggers another mutant, described below.) (screenshots)

Now climb down to the ground and head for the GOLD DOORS in the southeast corner. Approaching the left door spawns another running mutant (6) in the tiled alcove in the southwest corner of the cave. It doesn't shoot fireballs or darts, so you can climb onto any of the low blocks to kill it safely. (screenshots)

DEEPER INTO THE PYRAMID: Enter the honeycomb structure at the bottom left corner. Turn around and grab the edge of the opening and traverse to the right before dropping down into the room below. (Lara takes a little fall damage, but this is minimized if you drop down where the floor is slightly higher.) Retrieve 2 small medi packs (12-13) from the ledges, taking care not to fall through the holes in the floor. It's a long way down. (screenshots)

SHORTCUT 2: If you'd like to try another shortcut to the end of the level, there are two different methods for dropping down into the pyramid. Both are covered in the second footnote.

The usual route involves dropping down into the pyramid. Make sure Lara's health bar is more than half full beforehand, since she'll lose that much in the long fall. Hang from the lowest edge of the opening to the right of the red lattice structure. Safety drop onto the side of the pyramid below and slide to the floor. If you try and drop from any other location, the fall is too high, and Lara will die. (screenshots)

LARGE ROOM WITH PYRAMID & SEE-THROUGH FLOOR: This large room has a red, webbed floor and a pyramid structure in the center. The room below is where we'll eventually end up, but there's no direct route to reach it. Along the north and west walls are 2 mutant pods waiting to hatch. There are also lava pits all around the perimeter. Approach the incubators one at a time and kill each of the 2 quadrupedal mutants (7-8) separately. (There are a few tips in the section with screenshots.) The low pedestals at the corners have goodies on them: a small medi pack and 3 boxes of shotgun shells (14-17). Picking up the shells in the northwest corner (between the two incubators) spawns a third mutant (9) that drops down from a hole in the ceiling onto the far side of the pyramid. You can kill it from the pedestal. Just step to the left side to minimize the damage from its projectiles. (screenshots)

ROOM WITH DART TRAP & WALKWAYS BETWEEN LAVA PITS: Enter the next room through the wide opening on the south side, taking care to avoid the bubbling lava pits and dart trap. (screenshots)

NOTE: If you enter this room without first destroying the 2 mutants (7-8) that hatch from the incubators in the previous room, they will hatch as you enter here and sneak up behind Lara.

I recommend crossing this room and approaching the windows on the south side to hatch the 2 mutants (14-15, below) in the incubators beyond. They can't reach Lara through the lattice, and doing this will enable you to kill the mutants from a safer position later on. Now head for the northwest corner, where the darts originate, and go down the twisting staircase. Kill the mutant (10) you meet in the hallway below. If you advance cautiously and use the doorway for cover, you can probably kill it with the shotgun without taking any damage. Continue, noting the closed door on the left that nearly blends in with the fleshy wall. (screenshots)

BI-LEVEL ROOM WITH SIX SWITCHES: The next room contains 3 more mutants (11-13) in alcoves along the left wall. They don't animate unless you flip certain switches on the upper level or try and pick up the items behind them, so you can pass by safely for now. You can avoid them altogether by using only the fifth and sixth switches (i.e., the middle two on the upper level) to open the necessary doors, but the mutants are not too hard to kill one at a time from above. (screenshots)

First, enter the room and head to the right, around the dark stone staircase. If you want all the kills in the game, locate the first switch, inside the alcove with the two pointed arches, on the left. Use it to spawn a centaur (31, below) in the room on the other side of the window. You'll wind up there at the end of the level. (screenshots)

NOTE: If you don't care about getting all the kills, you can leave this switch alone and you won't encounter this centaur later. But you must destroy all the mutants in the two Atlantis levels to unlock the "Not Too Late" achievement/trophy.

Next, grab the shotgun shells (18) on the ground at the foot of the stairs and go up. The second switch, set on a column apart from the others, awakens the mutant in the right alcove (11). If you use the switch and then run to the other end of the platform, you can shoot at the mutant as it comes up the stairs. If things get hairy, you can step off the edge and continue shooting as the mutant comes back down the stairs. Lara will lose a little health in the drop, but it's better than being mauled. (screenshots)

Pick up the small medi pack (19) on the floor near the leftmost switch. Use that switch to awaken the second mutant (12), then kill it in a similar fashion. You might want to change it up a bit for the rightmost switch and the third mutant (13). I found if you use the switch, draw the shotgun, and immediately make a U-turn to the right, so the top of the stairs is behind Lara and the first switch is on her left, you can target the mutant before it even reaches the stairs. Three shotgun blasts should do the trick. (screenshots)

You'll also need to use the two middle switches to proceed: The fifth switch (second from the left) opens the camouflaged door in the hallway outside this room, and the sixth switch (second from right) removes the lattice window back in the LARGE ROOM WITH PYRAMID & SEE-THROUGH FLOOR. Drop back down to the lower level and pick up 2 boxes of shells and some magnum clips (20-22) from the alcoves where the mutants were. (screenshots)

BEHIND THE CONCEALED DOOR: Go back into the hall, turn left, and go up the slope. The concealed door you just opened is on the right before the stairs. This area is optional but includes some nice pickups for minimal effort. Enter and climb onto the ledge just inside on the right. Turn left and jump up onto the sloping sandy colored block. From here you can get a clear shot at the 2 mutants (14-15), assuming you hatched them earlier, and they can't reach Lara. (If you didn't hatch them before, this room is a bit more challenging. You'll have to approach the incubators in the southeast corner and do it now.) (screenshots)

When you've taken care of both mutants, collect a small medi pack (23) and shotgun shells (24) on the ledges above each side of the entrance ramp. Then go into the room where the mutants were and pick up magnum clips, Uzi clips, and more shotgun shells (25-27). (screenshots)

Return down the ramp and through the small door where you came in. Turn right and continue up the stairs to the to the ROOM WITH THE DART TRAP. Exit through the doorway on the left into the LARGE ROOM WITH PYRAMID & SEE-THROUGH FLOOR. (screenshots)

NOTE: You may notice a centaur (31, below) running around in the room beneath the floor, assuming you also triggered it in the ROOM WITH SIX SWITCHES. It can't reach Lara yet.

RAMP FLANKED BY LAVA STREAMS: Head for the octagonal opening on the right (east) wall of the LARGE ROOM. It should be open if you used the correct switch earlier in the BI-LEVEL ROOM WITH SIX SWITCHES. Get a lock on the mutant (16) guarding the path and back away shooting. When it explodes, continue to the top. Vault up onto the low step, turn around, and pull up onto the ledge above. (It looks like the red-hot texture should burn Lara's hands, but she's far too cool for that.) Lava begins to flow along the passageway toward Lara, but it stops before it reaches her. She will take damage from the flecks of bubbling lava, though, so don't linger. Turn around again and take a standing jump over the hole where you just climbed up, then another standing jump over a small lava pit to land on a flat spot near the wall. (screenshots)

LAVA STREAM FLANKED BY RAMPS: Turn around once more to face back the way you came. Here there are two black stone ramps sloping upward on either side of the opening where you just climbed up. Go up the ramp on the left. When you reach the top, use the shotgun to kill the mutant (17) lurking down below on the right before it bombards Lara with fireballs or darts. I haven't found a completely safe spot, but if you stand at the top of the left ramp, you can use the dark stone column between the ramps for cover if necessary. (screenshots)

Climb down the tan blocks. The lava stream continues here between these tan ledges. Pick up the small medi pack (28) on this side of the stream and shotgun shells (29) on the other. Then jump back across the lava and climb up to the second highest block. From there, take a carefully angled running jump past the dark stone column into the doorway above the tan slope. Or, climb all the way up the tan blocks to get back to the black ramps. Jump across the lava and move to the top of the ramp on the right (i.e., right when facing uphill). Walk forward to the edge, so Lara is standing just above the tan slope, and jump into the doorway below on the right. (screenshots)

WIDE HALL WITH DART TRAPS & ROOM WITH POOL: Enter the hallway with gray-and-gold tiles. Climb the stairs and turn left. There are dart traps ahead, but these aren't too difficult to pass if you move quickly and carefully. (screenshots)

Advance cautiously. There are 2 mutants (18-19) hiding behind the pillars in the room on the left. If you like, you can use Photo Mode to do a little reconnaissance. An approach that worked well for me was to equip the shotgun and approach the farther opening into the room with the pool. Stepping anywhere beyond the square pillars triggers both mutants, so work carefully and quickly. Face the south wall and the alcove where the mutant on the right is hiding. Sidestep left onto the trigger tile, and the mutant will emerge. Put it down with 3 quick shotgun blasts. Then immediately turn around and deal with the second mutant before it sneaks up on Lara. Again, 3 shotgun blasts should do the trick. (If you don't have the shotgun or sufficient ammo, you'll need to trigger the mutants then retreat into the anteroom. Keep moving as you shoot them with pistols, and be careful not to back up into the dart traps.) (screenshots)

After you've dealt with the mutants, explore the underwater area. Pick up a couple of items on the bottom: shotgun shells (30) in the southeast corner and a small medi pack (31) at the foot of the submerged steps. (screenshots)

Now locate the 2 levers. They're both on the east wall. You face them when the submerged pyramid structure is on your right. (The left one is just beyond where you found the medi pack.) Pull both levers to open a pair of doors in an underwater tunnel to the left of the levers (i.e., in the northeast corner). You can get air before going after the goodies if you like. The doors are not timed. Swim through this passage to find SECRET #2, a large medi pack, magnum clips, and 2 boxes of shotgun shells (32-35). Return to the surface and proceed to the next room, on the left opposite the hallway with the dart traps. (screenshots)

SHORTCUT 3: If you don't care about getting all the kills and pickups, you can take a minor shortcut in the next area. Again, check the footnotes for details.

ROOM WITH SWITCH ON BLOCK & MUTANTS BEHIND DOORS: Here you'll find a block with a switch on it and two closed doors beyond. Approach each of the doors to awaken a mutant on the other side. Go to the switch, flip it, then quickly hop back and take a standing jump onto the block. You can then kill the 2 mutants (20-21) safely with pistols. If they run away, just hang briefly from the edge of the block to get their attention. Then quickly pull up and continue shooting. Afterwards, pick up 4 boxes of shotgun shells (36-39) in the little, fleshy rooms where the mutants originated. (screenshots)

There are two other rooms that connect to the one with the switch block. The one to the east has a cage with 4 mutants (22-25) (not yet active) and a switch. The one to the northwest has a set of tall block steps and a small pool of water. There's also a red lattice window high on the west wall. You'll reach that area later from the other side. (screenshots)

ROOM WITH POOL, STAIRS, & SWITCHES: Enter the southwest room first. Hop into the water and pick up 2 boxes of shells (40-41). Swim farther down to find a lever and pull it to open the GOLD DOOR in the room above. (This is an exit back to the main area with the TOWER AND HONEYCOMB STRUCTURE. We'll go that way in a little while.) Roll and swim back to the surface. (screenshots)

Climb out of the water on the ledge near the doorway, where there are 2 switches. Pull the left switch first (left when Lara's back is toward the pool). This opens the other SECOND GOLD DOOR outside in that main area.

NOTE: If you don't care about getting every item and kill, you can leave this area now without releasing the 4 mutants. Skip down to the section, "THROUGH THE GOLD DOORS," below.

If you want it all, pull the switch on the right to release the 4 mutants (22-25). You can then rush out and try and fight them all, but these Atlanteans have fireball and dart attacks, so the block with the switch is no longer safe. It may be easier to take on a few enemies at a time. (screenshots)

Here are a couple of strategies: Pull the switch, press Look to get Lara's perspective back, then quickly jump over the pool to the stairs. The mutants can't cross the water. They will shoot projectiles, though. So climb up to the middle step, directly opposite the door. From there, you can shoot through the doorway while staying close to the step on the right for cover. If the mutants run away, climb down, jump over to the doorway, then jump back to the stairs and repeat. Or, try the other method described below. (screenshots)

Alternatively, after releasing the mutants, jump across the pool to the lowest step, roll/turn around, and draw the shotgun. Start blasting the mutants as soon as they appear in the doorway. You may be able to kill one or two right away, but the others will probably run off. Move to the edge of the step, jump over to the doorway to attract the mutants, then backflip onto the step and keep shooting. Lara will suffer some damage from the fire/darts, but close-range shotgun blasts will take out the mutants fairly quickly. Of course, you can also do this with pistols, but you may take more damage. (screenshots)

When all the mutants are dead, go into the cage room and pull the switch to open the door at the back of the cage. Inside you'll find 2 small medi packs (42-43). (screenshots)

THROUGH THE GOLD DOORS: Return to the room with the pool, climb the stairs, and exit through the FIRST GOLD DOOR. You emerge back at the OPEN AREA BELOW THE TOWER. If you didn't trigger and kill the mutant (6) here earlier, it will be waiting outside. Hop up onto any of the nearby blocks and shoot it with pistols. (screenshots)

Then step through the SECOND GOLD DOOR (i.e., the one on the right when facing them). Do not rush in. There's a slippery slope directly ahead and a mutant (26) above on the left that shoots either fireballs or darts. Stay close to the left side of the doorway, walk forward, and get a pistol lock on it. Then immediately step back so it can't target Lara. Step out to the right to shoot and immediately step back to the left for cover. Repeat and the mutant should explode without Lara taking any hits. (screenshots)

Opposite the entrance is a THIRD GOLD DOOR and below, a pool. We'll explore the flooded area and open the door momentarily. First, get a few goodies: Take a running jump aimed diagonally to the left to land on the flat stone ledge between the sloping block and the window ledge with the shotgun shells. Climb onto the ledge above (where the mutant was) and pick up a large medi pack (44). Drop back down onto the flat stone ledge. Run across the corner gap onto the ledge with the shotgun shells (45). Grab them, then either run across the other corner gap or take a standing jump over to the next ledge on the left. Drop and hang from the edge, let go, and grab the ledge below. Pull up and use the switch to open the THIRD GOLD DOOR. (screenshots)

SHORTCUT 4: There's another possible shortcut here, but using it will bypass some pickups, including the MAGNUMS. Details are in another footnote.

UNDERWATER LEVERS & TIMED DOORS: If you prefer the route with all pickups, drop into the pool and retrieve 2 sets of magnum clips (46-47) on the bottom. Now approach the 2 underwater levers. These open each of two red webbed doors nearby. They are on short timers and they're set up so that if you open one door and then the other, the first one closes. (screenshots)

Pull the left lever first and go through the left door. Pick up some Uzi ammo and shotgun shells (48-49). The door closes behind you after a few seconds but reopens when you approach the shotgun ammo. Swim back out to the levers and get air. Next, pull the right lever and go through the right door. Pick up more shotgun shells (50) sitting on a tan block. Then continue along the passageway, forward, right, then right again, to find some magnum ammunition (51). If you're running out of air, leave the ammo for now and continue forward and around the corner to the left. There's an opening in the ceiling just above the fleshy block. Take a breath, then go back for the ammo. Then return to the air hole to continue. (Note the location of other underwater door near the tan block.) (screenshots)

NOTE: The webbed door back at the two levers closes behind you but re-opens once you pass the shotgun ammo. You don't need to go back there, but you can if you want to.

ROOM WITH SWITCH & SPIKES: Once you've reached the opening above the low, fleshy block, climb out of the water into a room lined with spikes. Walk through the spikes to the opposite corner, where you'll find a small medi pack (52) and a switch. This opens the underwater door you just saw and, naturally, it is timed. To get there, flip the switch, press Look to escape the cut scene of the door opening, then walk forward through the spikes to the angled block in the corner. As you step up onto the corner block, make sure Lara is squarely facing the wall. Then side flip to the left twice to land on the other ramp then in the water. Turn left and swim through the door before it closes. Pick up the MAGNUMS (53). The door reopens automatically. Swim back across the passageway and climb out of the water in the spike room once more. (screenshots)

NOTE: If you're struggling to make it through the timed door, instead, pull the switch, press Look, roll, then take a running jump onto the corner block. Then do the two side flips to land in the water. This is much faster, but Lara will lose a little health to the spikes.

Walk through the spikes to the red-and-gold block in the near right (northeast) corner. Face the block and sidestep all the way to the left wall. Press Action + Forward to pull up onto the block without injury. Retrieve some magnum clips (54). Climb onto the higher block to the right (the tan one with the low ceiling above it). Turn around so Lara is facing the wall with the horizontal crevice. Step to the outer left corner of the block and angle Lara slightly to the left. Then jump forward to grab the edge of the alcove above the horizontal crevice. Pull up and pick up more magnum clips (55). Turn around and take a running jump across the room to the opposite ledge. Turn right, walk out onto the sloping ledge (it's safe) and climb onto the tan block above, where you'll find a small medi pack (56). Drop back down and climb into the raised opening on the left. (screenshots)

NOTE: It's possible to take a running jump back across the spike room to grab the sill of the THIRD GOLD DOOR, but that's not where were headed. We want the smaller raised opening in the southeast corner.

ROOM WITH VAULTED CEILING & HOLES IN THE FLOOR: Walk to the edge of the opening, walk two steps back, then take a standing jump to land on the slope ahead and slide onto the flat spot between the holes in the floor. There are lava and spikes below, so watch your step. Take a running jump to the flat area beyond. Approach the shotgun shells (57) carefully; a mutant (27) spawns in the alcove on the left. (It's not there if you examine the area beforehand in Photo Mode.) It's possible to trigger it, roll, then take a running jump into the nearest raised alcove on the right wall. The mutant can't reach Lara there, but it's projectiles can. You may be better off just killing it with the shotgun. (screenshots)

Retrieve the shotgun shells. Then approach the magnum ammo (58) in the nearby alcove and turn so Lara's back is toward the wall. Taking the ammunition causes another mutant (28) to spawn in the opposite alcove. So immediately draw your weapon and kill it. Now take a running jump back to the flat spot between the holes, then climb up into the opening on the right. (screenshots)

OCTAGONAL PASSAGEWAY WITH LAVA BLOCKS: Don't linger in the doorway, since Lara will take damage from the bubbling lava. Head for the upper end of the passageway, jumping over the lava as you go. Pick up 2 boxes of shotgun shells (59-60) in the dark, dead-end cave. Turn around and locate the raised opening on the right, amid the black rocks. Climb through it to emerge high above the open area at the start of the level. (screenshots)

HIGH LEDGE ABOVE HONEYCOMB STRUCTURE: Jump over to the wide, tan ledge to trigger the appearance of 2 winged mutants (29-30). You can jump back into the passageway to kill them from safety, but you may have to dangle Lara from the edge or jump back over to the ledge a few times to get their attention. When you've destroyed them, pick up the large medi pack and shotgun shells (61-62). Take a running jump over to the next ledge to get the magnum clips (63). Then jump back to the larger ledge. (screenshots)

Step up onto the raised corner block with the gold pattern on it. The camera shifts to a wide-angle view of the honeycomb structure. Walk to the outer corner of the block and angle Lara toward the dark opening (highest on the right) in the honeycomb structure. Use Look to check your angle. Hop back, then take a running swan dive (hold Forward then immediately press Walk + Jump) to sail through the air into the opening. Fall and fall and fall some more to land in a pool deep inside the pyramid. This unlocks the "Leap of Faith" achievement/trophy. Roll and swim to the surface. (screenshots)

NOTE: You can also take a regular running jump with Action to land in the opening, but there's no achievement for that.

INSIDE THE PYRAMID (LOWER LEVEL WITH POOL): Now you're in the area below the LARGE ROOM WITH THE PYRAMID & SEE-THROUGH FLOOR from before. If you used the switch on the lower level of the BI-LEVEL ROOM WITH SIX SWITCHES earlier, there will be a centaur mutant (31) running around here. It has no compunction about shooting fireballs at Lara while she's still in the water. So climb out quickly and either fight or flee. (screenshots)

If you don't care about getting all kills, you can run for the exit, a small doorway in the middle of the north wall. (Use the compass in your inventory or Photo Mode to locate it.) If you'd rather fight, try not to let the centaur corner Lara. If you can reach an open area of floor (e.g., in one of the corners) where you can target it with pistols and comfortably flip side to side while shooting, that's an option. Or, just run at it with the shotgun and take it down quickly. It takes about 7 direct hits to destroy it. Lara will take damage, but you're almost at the end of the level, and her health will be restored soon. (screenshots)

Afterwards, go through the small doorway on the north side of the room. Pull the switch to open the nearby door and end the level. (screenshot)

[The Great Pyramid]

[TRUB Level Menu]

[Next Level]


UPDATE HISTORY: 6/8/24 - First major update for the remastered version posted. Updates made prior to the Tomb Raider I-III Remastered release, including credit for tips sent in by other players, are tracked in the original guide.

SHORTCUT 1: You are ultimately headed for the uppermost square opening in the honeycomb structure below. Begin by turning around so the open area is behind Lara and jumping over to the ledge on the right side of the tower. Walk to the edge of the opening. Then jump onto the sloping stone wall that runs along the entire north side of this huge cavern. Slide back and grab the edge. Now traverse along the wall to the right. After you pass the area with the glowing patches, the top of the wall slopes upward a bit then levels off. Stop in the middle of the first level block. You can't see it, but the uppermost opening in the honeycomb structure is now directly behind Lara. (You can save the game while hanging, use Photo Mode to check that Lara is in the right spot, then reload. Just be sure to hold Action while the game loads, so she's still hanging when the game starts.) Pull up onto the sloping top of the wall and quickly press Jump to backflip off the slope and land on the honeycomb. Lara will then slide into the hole and fall a long way, eventually landing in the pool deep inside the pyramid. Resume the walkthrough at the final section, "INSIDE THE PYRAMID (LOWER LEVEL WITH POOL)." If you use this shortcut and finish the level in under 5 minutes, you'll unlock the "Emergency Escape" achievement/trophy. (screenshots)

SHORTCUT 2: For the first version, make sure Lara's health bar is at least 3/4 full beforehand. Stand at the edge of the square hole on the left, facing the ledge with the red lattice. Step or hop back from the edge and then hold Action as you run forward to fall through the hole and land on top of the pyramid. The fall will take a good chunk of Lara's health, but you're almost at the end of the level, so there's no need to use a medi pack. Step into the square hole in the center of the pyramid to splash down in the pool below. (Thanks to Jeff Reid for this tip.) (screenshots)

Or, to get down without losing any health, try this simple but not exactly "legal" variation on the fence bug. Position Lara at the corner where the two red lattice panels come together. Turn so her chest is against the left lattice. Sidestep as far as possible to the right, so her right foot disappears into the wall. Pivot 45 degrees to the right so she's facing directly into the corner. (You can also start on the right and reverse the directions, but sidestepping then pivoting will ensure Lara is positioned correctly.) Then jump forward to go through the seam in the corner. Lara will fall through the center hole and land in the pool on the lower level of the pyramid. (Thanks to Wes D. for suggesting this. I refined his technique a little.) (screenshots)

After using either of these shortcuts, resume the walkthrough at the final section, "INSIDE THE PYRAMID (LOWER LEVEL WITH POOL)."

SHORTCUT 3: Enter the ROOM WITH THE SWITCH ON THE BLOCK and don't pull the switch to release the mutants. Instead go directly into the small room on the right with the 2 switches and the small pool. Use only the switch on the right (when facing the pool). This opens one of the gold doors outside in the OPEN AREA WITH THE TOWER AND HONEYCOMB STRUCTURE. Swim down to the bottom of the pool and use the lever to open the gold door in the room above. Climb out of the water on the lowest step. Then climb the stairs and go through the gold door to emerge back in the OPEN AREA near the start. Pick up the walkthrough at the section "THROUGH THE GOLD DOORS." (screenshots)

SHORTCUT 4: After using the switch to open the THIRD GOLD DOOR, turn so the switch is on Lara's right, walk to the edge, jump forward and grab the ledge ahead, then pull up. Climb onto the next block (i.e., the one where the mutant was standing when you came in). Then turn about 45 degrees to the right and jump to the ledge in front of the gold door. Take a running jump across the gap to the slightly sloped ledge below the block with the small medi pack. Climb up to get it, drop back down and then climb up into the opening on the left. Pick up the walkthrough at the section titled "ROOM WITH VAULTED CEILING AND HOLES IN THE FLOOR." (screenshots)

DARK MODE: I plan to add optional dark mode for these pages, but my current priority is updating the walkthroughs. Meanwhile, may I suggest a reputable dark mode browser extension, such as Dark Reader? (Download only from trusted sites, like darkreader.org or your browser's web store.)

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