NOTES ON THE REMASTER: At this point I can't guarantee 100% accuracy for this guide. Updates are in progress but will take time. Levels that have been worked on will say "Remastered," rather than "Classic," in the title. In the meantime, I have attempted to provide a running count of all kills and pickups, including totals for health packs, chocolates, sellable items, and cash, as well as notebook entries, which are needed for some achievements/trophies. If I've missed any, I do apologize. Please let me know if you discover anything not mentioned here. Also, in case it's not obvious, these guides are based on classic tank controls.
LEVEL 17: WRATH OF THE BEAST (Classic)
Updated: 2/20/25(†)
NOTE: This is one of four small side levels off the HALL OF SEASONS. I have arbitrarily numbered them 14-17 but you can explore them in any order. After each one, you'll return to the Hall of Seasons with one of the necessary element crystals.
LEVEL MAP by VGCartography (used with permission)*
Angel of Darkness Remastered Video Walkthrough by Eldincy
Items: 5, including 1 health item and Earth Crystal*
Kills: none
Upgrades: none
Notebook Entries: none
*NOTE: Technically the ammo found in the entrance to this level is part of the HALL OF SEASONS.
After stepping on the button with the Earth symbol in the MAIN ROOM of the HALL OF SEASONS, the three Earth doors open. Go through the middle door. Pick up the Viper clip (1) lying on the floor to the right of the trapdoor. Then pull the lever (as shown in this screenshot). The portcullises blocking the inner hallway rise. Go through. The next door opens automatically, leading into the WRATH OF THE BEAST level.
Cut scene: A huge statue collapses, destroying most of the floor.
Walk forward. The ledge ahead falls away. Drop down onto the ledge below and to the right of the entrance to get some bandages (2). Climb back up near the doorway. (Refer to this series of screenshots if you need visuals for the rest of this area.)
Drop down on the left side and follow the ledges around to the left wall. At the first gap, walk to the edge and take a short hop to the next block. (Short hop = Walk + Jump. A longer jump can land you on the orange block beyond, which sinks into the abyss.) Turn right. Run across the uneven bridge of orange rocks. It crumbles away beneath you, so jump at the end to land on the solid block near the wall.
Walk along the narrow ledge near the wall. (If you approach it at a walk, Lara will automatically turn her back toward the wall. Then just press left/right to maneuver.) Walk out onto the slightly lower green block. When Lara steps on the far side (marked X), it starts to slide across the gap. Jump onto the orange block ahead when you get close enough. This block starts to fall in, so immediately turn to the right and jump to the next block, then the next. Turn right and immediately run up the collapsing stairs, jumping to land on (or grab) each of the higher blocks. This sequence is quite tricky because the blocks fall away as you stand on them, so the right jump to use depends on how far the block has sunk. The last block, near the wall, is solid.
Turn right and walk to the pointed edge of the ledge. It's hard to see in the darkness, but ahead is a higher block. Jump forward to grab the edge above. Pull up. Immediately jump to the next higher ledge as the lower one collapses. Walk forward and jump to grab the edge of the walkway above. Pull up and turn right. You can now see the final approach to the alcove with the crystal. Position Lara near the wall before starting to run so she can build up some speed. Run along the right side of the walkway. (The left side collapses more quickly.) Jump near the end to land on the steps.
Go up the steps and pick up 2 boxes of V-Packer shells (3-4) and the EARTH CRYSTAL (5).
Cut scene: Shards of rock swirl up from below, rebuilding the floor.
When you step out into the room, 3 fire knights appear and begin hurling fireballs in Lara's direction. These guys are similar to the other undead knights you've encountered except for the fireballs and flaming swords. Punching, kicking and shotgun blasts don't destroy them but can subdue them temporarily. You can knock them into the abyss in the center of the room, but I found this to be a major waste of time and health. Instead, just try and dodge the fireballs and outrun the knights as you use the 2 levers on the side walls to open the exit.
One trick that worked for me was to stand Lara under the rushing water near the steps. This protects her somewhat as the knights approach. (There's another cascade near the exit, which you can also use to extinguish Lara if a fireball hits her.) When the knights come near, run/jump past them. Lara moves much faster than the knights, so you shouldn't have too much trouble outrunning them. Pull one lever. Then run to the other lever and pull it. That opens the exit. Return through the various gates to the main room of the HALL OF SEASONS.
†UPDATE HISTORY: 7/16/03 - Items in alcoves added to the Breath of Hades and Sanctuary of Flame sections. Thanks to Penny and Angie for pointing these out.
4/21/12 - Added missed ammo pickup in the entrance to the Wrath of the Beast level. Thanks to Nathanael and his eagle eye.
2/6/25 - Separated the elemental areas—The Breath of Hades, Neptune's Hall, The Sanctuary of Flame, and Wrath of the Beast—into four separate pages. Also added running item, kill, and notebook entry counts, which hopefully will be useful in the upcoming Remaster.
2/20/25 - Added VGCartography's level maps, with permission. Visit VGCartography on DeviantArt and follow on Twitter/X and YouTube for more fantastic game maps.
*NOTE ON LEVEL MAPS: VGCartography's Angel of Darkness maps follow a slightly different level-naming convention than I do. You'll notice most of the Parisian Ghetto-adjacent areas on the same large map. Later, the elemental levels off the Hall of Seasons are included on the same map as the hub level.
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Copyright © 2003- - Stellalune (). I am eternally grateful to the members of the alt.games.tombraider newsgroup, whose contributions to this walkthrough are numerous. Special thanks to Penny, Angie and Mark for their help with these levels. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission. Follow this link for details about this site's advertising and privacy policy.